FASHIONCAD.INFO Open
CourseWare by |
[only for non-commercial use] |
Module
Five: How Clothes are
Made in Second Life: TEXTURES Preparing and Uploading
your SL Pattern Texture Files |
Now that you have had some experience with experimenting how TEXTURES work differently in APPEARANCE and on FLEXI-SKIRT PRIMS by practicing with the open permission TEXTURES, UV MAPPED items and FLEXI-SKIRTS I prepared for you - it's time you started created your own custom TEXTURES to upload. |
Here are a short series of video tutorials that will get you started with creating your own custom TEXTURES that you can use on garments you create in the APPEARANCE menu. You can also make copies of any of the FLEXI-SKIRTS you already received from the PRACTICE display and apply your custom TEXTURES to them. [NOTE: in these videos I make the textures 256px by 256px - you can make them more detailed by creating them 512 X 512 px or even 256px by 512px , or 1024 or 1024 px but keep in mind larger texture files will need more processing time to come in clear. To get fine detail into your textures you can create them at a very high resolution and creating them in Illustrator will give you even more control. Once you have completed them you can resample [rescale] them down in Image Size before you upload them. I would not go over 512px unless there is very fine detail that is very important to keep in. Three types of files can be uploaded to Second Life: TGA, JPG and BMP.I strongly recommend uploading only TGA files formats. It's the only format of the three that supports transparency, so for items like clothing, windows, etc, you have no choice but to use it, and it's the industry standard for texturing. RGB color images without transparency have 24 bits per pixel, and those with transparency have 32 bits per pixel so if you are saving your TGA files without an alpha channel [for your transparency effect], you only need to select 24 bit before you save your file. If you are setting up a transparency effect by using one alpha channel you need to save it as a 32 bit for the alpha channel to be included. You can test if you are saving it correctly by using the preview before you upload to SL. |
Making a Seamless Texture in Second Life This is a third in a Getting Started with Fashion in Second Life Series. This video explains how the user can scan in anything with a texture and use the offset filter and the clone tool to create seamless edges for a in repeat texture to upload to Second Life. |
Making a Stripe Texture in Second Life This video is the forth in a series titled Getting Started with Fashion in Second Life. This video shows one fast method to create a custom single repeat stripe texture and also a stripe in repeat texture to upload to Second Life to use in Appearance for fashions. |
Recolor Stripe and Create a Plaid Texture for Second Life Recolor Stripe and Create a Plaid for Second Life This is the fifth is a series titled, Getting Started with Fashion in Second Life. This video explains the how to recolor a stripe texture and how to use the stripe texture as a foundation to create a single plaid texture and an in repeat plaid texture to use in Second Life. |
Half Drop Single and in-repeat Pattern Texture |
How to Make a Section of Your Texture Pattern Translucent |
Rescale Premade Repeat Patterns for Second Life This video demonstrates how to take a variety of previously made repeat patterns and rescale them for uploading as a texture file in Second Life for use in Appearance. It also illustrates how to make a channel on a partial section of one texture to make it with transparent or translucent in SL. |
Multi Print Texture for Second Life This is the tenth in a series titled, Getting Started with Fashion in Second Life. This tutorial demonstrates how to quickly develop some simple patterns in Illustrator to create a multi-print texture to upload to Second LIfe and use in Appearance. This multi print texture technique will show the user how to quickly create a nice looking custom printed outfit for use in SL. It would be helpful to complete the Level I Basic Function series for Illustrator first. http://fashioncad.info/ |
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2008 by Elaine Polvinen, all rights reserved |